![]() But configuring your lighting has always been hard due to control systems being unintuitive.įortunately, Corsair has developed the perfect solution called iCUE. Finding the right case, choosing the quietest fans and color coordinating your LEDs to your situation or room’s color scheme. Many users spend hours trying to set their computers hardware up to be as appealing as possible. It needs some more refinement but at least that's more modern and actually adds a bit more depth and player control to the ship fighting.Immerse yourself in-game with the option to enable dynamic lighting effects that react to what happens on screen. I am glad they included a Assassins Creed 4 style cannon shooting style though. Have it pulled out in the same camera view as the sword combat and let you shoot like a third person shooter would. Just make it like any other third person shooter in regards to this. ![]() The camera switch for when you pull out your pistol is very disorientating too. This is the main refinement i feel the dev's need to focus on.Īlso the third person FOV feels very strange during boarding combat. While not as horrible as i initially thought, it really just doesn't feel good to play. The melee combat is really important to get right. This is where you guys need to up your game in regards to this game. The guys voice needs to be at a normal level as hearing him shout the same thing all the time really gets on your nerves after a while.Īlso, the boarding combat. Also the narrator guy gets really annoying after a while. It should react as soon as you press the button IMO. Once you press the button to change sail type there's almost a 2 second delay before anything seems to happen. Only thing I would say in regards to it is that changing sail speed feels a little too slow. ![]() The ship combat actually feels and looks pretty decent. ![]()
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